They need proximity voice chat, no way around it if they want the "shared world shooter" thing to work. My impression early with the game was that people streaming into your game would turn your single-player experience into a multi-player fireteam as you meet people...but emotes will never get you friends. » 9/15/14 12:29am Today 12:29am

Destiny is a game filled with problems and half-baked features...but I still like it. Like Titanfall the core combat loop is incredibly engaging for me, and the level design well exploits all the things you can do. Firefights have a nice frenetic dance to them that reminds me of early 2000s shooters, and is a blast… » 9/13/14 9:06am Saturday 9:06am

Well I've been co-oping Destiny with Mcfist and Docseuss most of this week, and that will likely continue this weekend whenever we're all free to do stuff. I'm still not hugely hyped on the game, as I think it does a few things well, and alot of other stuff not so much. » 9/13/14 8:53am Saturday 8:53am

Well the problem with putting in new mechanics on top of the old Doom skeleton, is they all tend to slow down the experience. More use of cover and iron sights don't add to the frenetic gameplay, they stall it as you take advantage of precise aim or move to places of safety. » 9/12/14 7:40pm Friday 7:40pm

The proximity voice chat is the MOST needed thing I can think of for the game. Not just for the obvious benefits of communication, but that its seems like they're diminishing their own "shared world shooter" setup they advertised so much about. » 9/12/14 6:44pm Friday 6:44pm