Eh, enough people have argued the game design is the part lacking, while the narrative aspects were fine. They provided better context for the narrative in their game, cause zombie apocalypse helps make the murder less dissonant, and they shift in cutscenes well between gameplay...but most of the mechanics I'd argue… » 8/01/14 11:37pm Yesterday 11:37pm

People ignoring indies is unfortunate, especially since they provide the innovation people complain about AAAs lacking. What I think is the problem is that people underestimate how much production values/art style sell them, and overestimate how much innovation actually pulls them in. Sounds cynical, but I barely… » 7/31/14 9:47pm Thursday 9:47pm

It's a shame we can't have actual backwards compatibility. I still wish Sony just had an expansion port, or through USB, that plugs into a smaller dongle box only housing the needed chips that deviate from the x86 architecture. I'd pay for that over a streaming service that is bandwidth dependent. » 7/31/14 5:05pm Thursday 5:05pm

I honestly think the next one will end up being better. I mean I like Mirror's Edge quite a bit, but it's also a game that got alot wrong, and we all know it. The combat aspect didn't work entirely, the levels could stand to be more multi-pathed, the red highlight was kind of a bandaid for levels that didn't flow… » 7/29/14 7:11pm Tuesday 7:11pm

I don't know, the only thing that the Last of Us stole useful from movies is context to justify all the violence Naughty Dog games already had...which plenty of other games have tried to do before. They had a bit more success, cause zombie apocalypses just allow alot of room, but watershed moment for the industry it… » 7/29/14 5:56pm Tuesday 5:56pm

It's funny that they rejected it because of realism, when they break so many basic rules of logic and physics. I can regenerate health like wolverine, move and aim faster than any normal man could, go through levels with copious over the top explosions, need AI to open wooden doors despite having heavy firearms,… » 7/29/14 4:20pm Tuesday 4:20pm

Well I just want a good feeling shotgun, levels giving me room to maneuver around causing chaos, enemies I can get to attack other enemies, new unique weapons, and if a flashlight is there have it ductaped to a gun. » 7/29/14 3:41pm Tuesday 3:41pm